Can technology really get us moving?
Over the last few years there's been a market takeover of small fitness related technology; the wearable fitness trackers, applications on mobile phones and even video games designed to get people up and moving. Of course the question remains just how far can technology really get us up and moving? Does having a device to measure our activity, sync to our mobile devices and make moving fun really make any difference?
Over the last few years there’s been a market takeover of small fitness related technology; the wearable fitness trackers, applications on mobile phones and even video games designed to get people up and moving. Of course the question remains just how far can technology really get us up and moving? Does having a device to measure our activity, sync to our mobile devices and make moving fun really make any difference?
Well, it’s certainly possible. We’re creatures of habit, and it’s building these good habits that presents us with a challenge. With a bit of effort and the help of a handy bit of technology, maybe it’ll happen.
Can technology really get us moving?
Fitness trackers and applications
If anything, these are likely to be the devices that work the best in getting people up and about. They work by recording movement and offering you statistics to help you see where you’re doing well and where you can improve. Some, the likes of FitBit and other larger companies, even offer the ability to have “friends” and compete, earning badges, achievements and other fun digital extras. These are encouraging features that are likely to be the best bet at getting people to get up and move because it’s all about the competition!
Whether they’ll work for everyone, though, is debatable. You have to have some kind of inclination there already, but seeing your progress quantified and being able to see numbers in relation to your daily activity is often good motivation.
Video games encouraging exercise
From the Wii all those years ago to the XBOX and PlayStation movement systems, video games have been making an effort to get people up and on the move for quite some time now. Often the games that you play with these systems are designed to incorporate movement into the gameplay, although there are some (Wii Fit, Just Dance and its ilk) that are designed purely with movement in mind and a great form of exercise.
Whether these work when it comes to getting people on their feet and moving around depends entirely on whether people enjoy these kinds of games, and if they’re willing to spend the money on them. Unfortunately video games can be expensive, and not everyone will be interested in something that seems gimmicky.
Where the small fitness trackers slot nicely into day to day life is their big positive point and why they’re more likely to get people to walk around the block on their lunch break and take the stairs rather than the lift.
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